The Game
Drop Spider Games is proud to have worked on Twiitch's up-coming iPhone/iPad game 'Coco Loco', published by Chillingo.
Coco Loco is a physics based puzzle game centred around an adventurous group of Marshmallows who set off searching for hot chocolate in a distant Aztec land, only to encounter the cranky guardian Cocoa beans. Release the costumed Marshie hostages from their Cocoa captors by flinging the Hero Marshies, causing spills of flowing cocoa, explosions of jelly, ropes and much more. Learn to use the powers of each Marshie in the correct order to unleash the sticky mayhem required to solve the 60 levels over four beautiful, mystic lands.
The Technology
Drop Spider Games's Venom engine was used as a basis for Twiitch to create the game. The core technology provided graphics, audio and an asset pipeline. It also provided enough flexibility for Twiitch to build their own proprietary systems upon, such as their Fluid Dynamic engine which Coco Loco is built upon, as well as the game's tools and editors.
The Venom framework provided a rigid code base for easy resource management (less time debugging memory leaks, more time on the game), and an asset pipeline that allows data to be customized and compressed into a 20 megabyte limit for 3G downloading.
Drop Spider also provided programming (working on gameplay as well as core systems) for the game, as an integrated part of the Twiitch team.
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The iOS version of the Venom engine provides fast sprite rendering, with specialized pixel shading, which is used by various aspects of Coco Loco. Also parametric particle systems and animation systems are provided. Advanced mipmapping algorithms, both offline and runtime, give a silky smooth scaling (pinched zoom) and a greater than HD result, allowing gameplay graphic elements to be appericated while zoomed out on an iPhone screen.
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